We're in the iTunes Music Store (for free, of course). There's a link to the right, or just click right here.
There are a few settings we're tinkering with -- we don't have cover art, for one thing, and it shows a bogus e-mail address as the author. But it works. We'll get them fixed soon.
Friday, April 10, 2009
Wow. We got all excited about the first episode and went on talking for a while! We'll try to keep future episodes under an hour. First Anna, Rachel and Jason have a chat about how we ended up in the library classroom and what we think about that. Anna discusses the Cephalonian Method and Rachel talks about Critical Evaluation Family Feud, two active learning activities, and Jason interviews library consultant and author Beth Gallaway about gaming as a teaching tool.
Play the episode
Play the episode
- Just, Marcel Adam. "Interdependence of Nonoverlapping Cortical Systems in Dual Cognitive Tasks." NeuroImage 14 (2001): 417-26.
- Blakeslee, Sandra. "Car Calls May Leave Brain Short-Handed." New York Times 31 July 2001.
- Willis, C. M. "Olfactory detection of human bladder cancer by dogs: proof of principle study." British Medical Journal 329 (2004): 7439-445.
- McNeil, Donald G., Jr. "Moise Nose Shows Promise in Tracking Down Cancers." New York Times 28 September 2004.
- Qualls, Lori. "He's convinced dog can detect cancer." Midland Daily News 27 January 2008.
- Library Gaming Toolkit
- Library Gaming Google Group
- Information Literacy Instruction Using Gaming Strategies
- Games in Libraries Podcast
- ALA Connect
- Ben 10: Alien Force Game Maker
- Harris, Amy. Gaming in Academic Libraries: Collections, Marketing, andInformation Literacy. Chicago: ACRL, 2008.
- Gallaway, Beth. Game On: Gaming in Libraries, Neal Schuman, 2009.
- Neiburger, Eli. Gamers... In the Library?! ALA, 2007